That is exactly why new signings are vital to ensure your team goes the distance and comes out on top.Īpart from signing players one at a time, there is now a brand-new player signing method that allows you to sign 10 players at once. Sign 10 Players at a Time with New Player Signing Method *Updated Ī football season can often be gruelling and full of unpleasant surprises. Introducing weekly Special Player Lists of European footballing powerhouses.īolster your squad with players from your favourite clubs and take on your rivals. This is the romance of derby matches.Īs the supporters tune in with the rest of the world in anticipation of some riveting football action, you can also be a part of the derby drama by acquiring the services of players who are in the midst of the limelight from "Derby day". When city rivals and teams of significant proportion go up against each other in a vehement contest for pride and bragging rights, sparks will fly, and temperature is sure to rise. If you're desperate to learn more now, you're in luck – we have a breakdown of the news with the series producer, and a deep-dive into how switching to Unreal Engine helped pave the way for its transformation from PES into eFootball.A Bevy of Players in Line with the Season's Theme! Season HighlightĪ series of Special Player Lists will be introduced to match the theme of Season 3, including top performers from the first half of the season and perennial icons of the respective clubs. Konami says it will announce more about eFootball's gameplay and online modes in late August (which would put it around the time of Gamescom 2021). It doesn't sound unlike FIFA's newly-announced HyperMotion animation system, but Konami points out that Motion Matching will be applied to all versions of the game, even on mobile. The move to a new engine has also allowed eFootball to add a new Motion Matching animation system, which Konami says allows for four times as many animations as previous PES games. While a lot of eFootball's approach is a shift from PES, IGN can confirm two returning elements: Peter Drury and Jim Beglin will continue as English-language commentators, and the much-loved Option Files (which allow players to customise much of the game, including unlicensed teams, and share those files) will be available – although support will be added post-launch, and we're still unclear on how they'll be implemented, or whether they'll come to Xbox platforms for the first time.ĮFootball will launch as a slimmed-down experience, with more modes, teams, platforms, and cross-play options added as the year goes on. However, Konami says that the game is designed to be "fair and balanced" for all players, despite its transition to a free-to-play model – which will also seemingly include Battle Pass-like unlocks called Match Passes. We're still somewhat unclear on how new teams will be added to the game, and the exact breakdown of how eFootball's modes and monetisation will work won't be revealed until a later date. No mention has yet been made of M圜lub, PES' equivalent to FIFA Ultimate Team, or Master League, the series' long-running career mode – although it seems likely that the former will be represented by an unnamed 'Team Building Mode' coming after release. ![]() It will subsequently sell other modes as optional DLC, seemingly allowing players to pay for what they want out of their game. Speaking to IGN, series producer Seitaro Kimura explained that eFootball is aiming to take a 'platform' approach with regular updates – there will no longer be annual paid releases of eFootball, but the platform will get free, yearly updates for new seasons.ĮFootball will launch with exhibition matches and seemingly a selection of 9 clubs to play with (see the roadmap below for the full list). Crucially, it appears that all versions of the game, from new-gen consoles to mobile, will be functionally the same (not unlike Fortnite) – presumably meaning that the hugely successful PES Mobile will also be phased out or replaced. ![]() ![]() ![]() It's a major move for the football series (now called eFootball globally, rather than PES in the west and Winning Eleven in Japan), and it's been matched with a shift from Konami's FOX Engine to a custom-built new engine created with Unreal 4.
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